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  • µî·ÏÀÏ 2015-08-19 15:18
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using UnityEngine;
using System.Collections;

public class Enemy : MonoBehaviour {

         public float _speed = 0.3f;
public int a =0;
public enum movement
{ up, down, left, right } // 0,1,2,3
  public int move; // »óÇÏÁ¿ì Áß ÇϳªÀÇ °ªÀ» °¡Áú moveº¯¼ö
  
// Use this for initialization
void Start () {
}

// Update is called once per frame
void Update () {
  {
  
if(a==0){
  move = 0;}
if(a==1){
  move = 1;}
if(a==2){
  move = 2;}
if(a==3){
  move = 3;}

   _moveOnmap();
     switch(a){
   case 0:
    transform.Translate(_speed*Time.deltaTime*Vector3.left);
    break;

   case 1:
    transform.Translate(_speed * Time.deltaTime * Vector3.right);

    break;
              
   case 2:
    transform.Translate(_speed*Time.deltaTime*Vector3.forward);
    break;

   case 3 :
    transform.Translate(_speed*Time.deltaTime*Vector3.back);
    break;
   }

  }
}
void _moveOnmap()
{
  //float _deltaPosY = Random.Range(0,Screen.height);
// float _deltaPosX = Random.Range(0,Screen.width);

}


}

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2015-08-19 Á¡¾ÆÀÌÄÜ
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